PvP Matchmaking Algorithm

Source Probably the best attitude to have for it, really. It’s gonna be whatever they make no matter how “bent out of shape” – RZ or not we get as players. I can respect your vibe here. I don’t, however, get these folks investing their heart and soul into Game-in-Head but playing Game-on-Drive, and cooking themselves off with the disconnect. It paid off too, the SP campaign game I wanted in the first place is in the pipe this year, and if it was or wasn’t I didn’t hang out being bitter as wormwood or keeping the faith on their forums for the last few years. Fixed that for ya, because “bent” in the UK has a very different meaning. I know I can and have been accused of this, but the reality is I’d really just like the game they told us about.

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MM isn’t even working properly It isn’t matching players by their PSR MM needs to take longer to match players better Not less than 2 minutes.. I’ll gladly wait an extra 10 minutes if means I won’t get games with T5’s T4’s Because i’m really getting tired of getting teams with 8 fail players on my side, all in LRM Failboats that still haven’t learned how to play the game

MechWarrior Online: Three Years Later Gaming, Video Games 3 years ago Michael Chater 9 One of the great things about the vast majority of Free to .

I’ll start with positive things: Whether you want to immerse yourself into roleplaying aspect of Mechwarrior or just seek a group of people to play together, you will find something for you. Simple movement tutorial is not enough. There is no tutorial for Mechlab. There’s no option to join match just to spectate other players. It could be delayed 3 minutes to prevent cheating and make it viable option for new players to learn how to play or for competitive players “judges” in match – no private game lobbies, makes it impossible for competitive teams to fight each other at will.

Given how buggy the game still is and how often it crashes, it’s unacceptable.

The Current State of Matchmaking

F2P games usually have regular patches and updates that include many things, such as bug fixes, but more importantly extra content or game changing features. I want this game to be awesome and I know that, ignoring the faults, there is some real potential here. The tool to do this in MWO has gone through a number of changes, with a recent patch having updated the mechlab to what is being penned as UI 2.

It is still, however, a massive improvement over the previous versions, with better saving times and somewhat more efficient ways to find weapons or components. The lab is a work in progress:

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Mercs and culminating in MW4: Does MWO compair to any of the previous Games..? NO it does Not. Some aspects of the game are a hell of a lot more Realistic, but it seriously lacks the Friendly MP aspects of the Previous Games. Campaigns aside, MWO barely makes the cut. All i can say about it is the Realism of Weapons fire..

The Competitive Play feature in the main MWO client will enter a ‘post-season’ phase once the Semi-Finals begin on the dedicated Tournament Build, and will remain available for Teams to run matches as usual under the Competitive structure.

The minimum number of players that must be in a roster in order to queue. This is a performance fail-safe to keep the server responsive. This is an outlier fail-safe to ensure everyone gets a match. This is a fail-safe to prevent match quality from degrading further than preferred. Team will score rosters on a per-team basis, i.

Outlier fail-safe to ensure no one waits too long. This promotes profession balance. Pseudo-Code New February 7th [ edit ] A new matchmaker has been written to solve some of the failings of the previous while maintaining a similar flow.

Step 1: How does the matchmaking process work?

Ich habe das gefunden: Sereglach, on 18 August – Just taking some loose notes as it goes here.

Peter_MWO th IBR 2 points 3 points 4 points 2 years ago Don’t get me wrong – I’m not saying this is the right way to do it. I’m just saying that information isn’t always as .

Any half decent custom mech can rip a Trial mech appart by just looking at it. Trial mechs are decent if you’re an experienced player and know how to handle them well the Atlas and Jenner at least — but obviously, the people most likely to be using them aren’t, and will find them unmanageable, with clumsy loadouts and poor heat management. It will only get worse as more mech lab stuffs are added in; as I mentioned previously a custom Dragon with an XL, Endo, and chock-full of other goodies will burn right through any number of Trial Cat K2s.

A tutorial has been brought up on the forums, and the devs have said they’re working on it, but “it’s really hard! If new people jump into a game and can’t figure shit out, they just aren’t going to play, and that totally screws a F2P game. Gauss probably needs a nerf independent of this higher reload time, a bit more heat , but a “large” hardpoint system would be a nice quick-fix to the truly absurd Gaussapult spam.

Let premade groups fight other premade groups. Voice coordination just makes it impossible to win against them. Some of the premade teams try to be nice, but there’s a distinct set of them that do their damndest to be total jerks and fuck with pubbies. It would be glorious to have them forced to play other premade teams and not just piss all over easily defeated teams.

Just give new players the cheapest and crappiest mech and let them have fun. Yes, it’s a F2P game and it needs to generate revenue, but the devs and a lot of jackass Founders don’t seem to realize that the trick here is to have it be fun at first and have the grind later, to get people invested in the game and then have them spend money later. Simply having a grind at the beginning will discourage people, not get them to play more much less PAY more!

Tesla’s Violet Ray Wand and MWO

That being said, I’ve been rocking a Catapult K2 for the last week and after some frustration about how fragile it is being a newbie and brawling with it mostly , I came to love it as a support mech behind the lines running 2xPPC’s and 2xAC5’s ATM. Though, I like big and powerful stuff in games rather than fast but weak and I want to move on to Assaults.

I have some C-Bills accumulated and I’m looking to get an Awesome. It looks really intimidating and strong. It also seems to fit my newly developed playstyle of being a support mech. I also like my energy weapons mostly PPC’s.

Jun 23,  · Funny is that in terms of CPU resources MWO actually uses more of it on that current idiotic matchmaking phase and not when the game is running. Somehow I think the one doing the code for matchmaking part deserve to eat expired AC20 ammo for the rest of his existance.

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The next 3 stages of planned releases for Match Making involve the following: Phase 1: Reduce the maximum # of players in a group to 4. This means when players form a group, they will only be able to add 3 .

This article may need cleanup to meet quality standards. Please help improve this if you can. The Discussion page may contain suggestions. This page gives a brief summary of the Factions of MechWarrior Online that players may participate in [1] see also consequences. House Steiner[ edit edit source ] The Lyran Commonwealth is universally accepted as the great economic powerhouse among the Successor States , although its military might has much to be desired.

Their command structure while based somewhat on talent, relies on privileges and nobility, resulting in their military effectiveness being hindered by incompetent social generals. Military engagements fought by the Lyran Commonwealth are fought with a emphasis on size over speed.

Matchmaking Improvements: Phase One

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Step 5: Booking Phase Starts

This package of features brings an overhaul to the matchmaker for public games and offers the opportunity to carry out private matches. Whether it’s a fan tournament, grudge match, or even a place to film in-game: How you use a Private Match is now in your hands! Private matches allow you to choose who you play against and modify the rules of the match.

Depending on your Premium Time status:

Nov 15,  · Phase 1: November 6th Pre-made groups will be limited to a max of 4 players when playing in random public forums. This is a quick fix to ease the PUG vs PRE issues.

Introduction This is a jigsaw activity: Specifically, each member in the group of four knows the profiles of two people. To make the scenario more concrete, ask the students to pretend that the profiles are the two children of each group member. This also adds an element of roleplay. There are several ways to run this activity. The simplest is just to divide the class into groups of four, give each person one of the four information sheets, and insist that students do not show the sheets to each other.

I have not tried this, but it would probably be quite effective as long as the teacher makes sure that students do not peek at the other sheets. Another option, which prolongs the activity and also makes “cheating” impossible, is to first get students to discuss their two “children” in pairs, considering what kind of person would make a good marriage partner for them. During this stage, the students are also expected to memorise the profiles.

Then the information sheets are collected by the teacher, the pairs split up, and groups of four formed. If there is enough space in the classroom, forming the new groups of four should be quite easy for the students to do by themselves. But if you doubt the logistics of doing this, for example the classroom space is too tight, then you need to assign students to groups. The method below describes a way of doing just this, using slips with group numbers written on the back, but it is not for the faint-hearted!

MWO News – 20 Dec 2012

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