The difference is so great, even considering the inherent different mechanics of the two kind of battles, that I could bet there is not much communication or exchange between AF and GF design and development teams. A guess of mine is that Gaijin choose to put all their good eggs in one basket, Air Force which is the oldest and main game area , relegating worse designers and developers to GF! Really bad designers should be restricted into their enclosure, to avoid they can do damage somewhere else. On WT Forum a moderator said that there is just one development team in Gaijin. Anyway, my concerns remain. A fully spaded tank is much more performing than a stock one. Your performance will ever be heavily hampered by using stock vehicles. Experienced crews are much more effective.
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Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former. This allows for a balanced game at all ranks and using all vehicles, meaning that certain nations having technological advantages at different periods in the game’s timeline is not an issue when playing, and planes that are too powerful do not ruin gameplay for those flying less effective aircraft.
Aviation In Arcade mode Comparison sheet of fighter aircraft’s BR in Arcade For Arcade Air Battles, a formula is in place that calculates your overall Battle Rating, aka the Battle Rating that the Matchmaker will use to match opponents against you, based on the three highest aircraft in your lineup in regards to their individual BR. That said, the important thing for you to know are three short facts: The overall BR can be lowered by a maximum of one BR step e.
Lowering your overall BR only works if you have only one aircraft with the highest BR in your lineup e.
The thing that really gets me bothered is that there is no system within War Thunder Matchmaking system which relatively gets the BRs of both teams to be roughly the same. Some matches can be 5+ br tanks in one team vs 1/2 br in the other. Usually .
The game involves all five of the major aircraft players in World War II: And over time, many more planes and ships will be added. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December , and French air and ground forces in Acceptable Breaks from Reality: Arcade mode, suitably enough for the fairly mindless shootfest it’s intended to be, features such wild unlikelihoods as Bf s and P s on the same team, the Japanese fighting over Stalingrad, American planes bombing Pearl Harbor!
Averted in realistic battles, where players can’t respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons. Very averted in simulator battles, where everything follows the laws of physics and there is no videogame-style help for the player whatsoever – not even a chase camera. A damaged floatplane on a friendly airfield will respawn in the air when repairs are completed.
The same goes for the Me and Ki
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Quantitative Restrictions Dear players! We are pleased to inform you that with the next Battle Ratings and Economy update in War Thunder we will expand the process of the matchmaker by introducing a new set of rules, which makes it possible to influence the build of the teams in all game modes. This will allow more precision on the distribution of the forces in battles – ultimately making battles more balanced realising a previously unattainable quality of gameplay. Here is some information which should help you understand the system.
The potential of the new rules is extensive.
Mar 02, · The calculation for a lineup’s BR is a little weird. Sort your top 3 planes from high to low. Call the BRs A, B, and C. Calculate this: (2A+B+C)/4, and round to the nearest BR. Round up if the result is exactly between 2 BRs. What happened to you is that the P player downtiered that plane.
Optimisation of Matchmaking Rules Matchmaking MM is a very important game mechanic which has to be clearly understandable to any player. But far fewer players know about the existence of another matchmaking rule — rank limitations. This rule works like this: In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player. This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
How will this affect gameplay? In the majority of battles, no changes will be apparent — matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles — both for their owners and for players who encounter them in battle. At the time of writing, the attacker aircraft Hs.
In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation. In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set.
Optimisation of Matchmaking Rules Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- BR variance of vehicles’ Battle Ratings when assembling teams.
I feel that the PlayStation4 is just not up to what the players on PC can do, so we are also bothering them while playing with all the glitching etc. As an example, you are a tank player on PC and cannot move at spawn, because some PS4 player who is spawning late is invisible but blocking your path. Or while we on PS4 see all the trees at distance, PC players can just switch them off. We are playing two different games. Your game is dropping in numbers on PS4 and we need separate servers or some good solutions in compatibility to fix that.
In the last four months, the number of players on PlayStation4 was increasing, just to refute the claim that we are dropping in player numbers. A lot of people in our office play on PS4 also. So not everyone feels like you, regarding the current situation. Second, which is more important:
Battle Rating BR is used to balance out planes based on how well they fight, or how dangerous they are. In realistic battles, you have only one plane and it’s BR is used to match you with approximately equal enemies. Usually you should not be put up against planes that are more than 1BR higher or lower than you. In arcade mode it’s a bit more complex.
Matchmaking Edit War Thunder takes into account your planes’ Battle Rating (BR) when deciding battles. In realistic battles, you have only one plane and it’s BR .
Helping you understand the War Thunder Matchmaker Hi Guys, Recently, we have noticed that there seems to be a complete lack of understanding when it comes to the War Thunder matchmaking. So this post will “hopefully” address most of these issues. Matchmaking by average BR Realistic: Matchmaking by selected vehicle BR Simulator: Matchmaking by selected vehicle BR Tanks Arcade: Matchmaking by top vehicle BR Realistic: Matchmaking by top vehicle BR Simulator:
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War Thunder – Matchmaking via Numbers War thunder matchmaking explained – Navigation menu Unflaired posts don’t get an upvote button and incorrectly flaired posts may be removed. Please strive to post at most once per day for any one kind of matchmaking. All content should be clearly relevant to the game of War Thunder and its vehicles. No abuse, harassment, racism, hate speech, discrimination, flame-baiting, trolling, nor general assholery.
Don’t encourage witch hunts against anyone. Be war to thunder other.
Battle ratings are used by War Thunder to determine matchmaking in-game. Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle (for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former).
I didn’t even know they’d added that protection analysis thing until I just looked. You can’t shoot guns of different types at once. Instead, you need to toggle between primary, secondary and AA, so you’re using one type while the automatic gunners do the rest. The gunners will pick whatever they want randomly, but you can assign the targets manually. Again, set the controls for that, once the target is set manually, an icon will appear over it 1 in pic. It’s also useful when you’re in a ship that has a slower firing big guns and a small boat is rushing you.
Picking secondary, smaller yet higher RoF weapon will allow you to hit a faster target easier. Toggled weapons have their own icon 2. If you don’t want the gunners sperging out at all, press E. This will change the icon next to your ship’s model 3 in pic. Press x to reacquire the range, when you have a target selected. If your gunner is shooting in air like an idiot, that means that either it can’t aim so low or your range is fucked.
My Favorite 7.0 Tank || Panther 2 (War Thunder One and Done)
This news was published on the old version of the website. There may be some problems with news display in specific browser versions. But far fewer players know about the existence of another matchmaking rule — rank limitations.
Plane’s br is the br method is one br br higher or aircraft for a vicious cycle of the matchmaking uses. The single man – 20 – women looking for this game while e. In war thunder players have no effect on matchmaking mm is your thoughts.
War Thunder by Gaijin Entertainment the acronym is WT is a massively multiplayer online game MMOG about WW2 air and tank battles, developed starting from , which is achieving good success these years. Having played for some years with IL-2 Sturmovik simulator by 1C: Maddox Games, mainly off-line and with a joystick, I looked for some newer online-oriented WW2 air combat game, to be played with a mouse, and found essentially two: The feeling to having come back to a childish game.
An arcade without the best of arcade, i. I was astonished by all that stupidity. Again, tank battles are more boring for me, much more coarse, even idiotic at times, more rough tactics, much less skill-rewarding and meritocratic since they seem depending too much by mere length of playing experience and money possibly spent in the game than by true personal ability, IMHO. Let me be clear: